Climb, fight, and survive the tower’s trials
Warman is a Windows RPG by Oleg Dammer that combines dungeon-crawling combat with a roguelike tower structure. Players ascend floor by floor, facing increasingly difficult enemies and collecting resources that carry over across runs. It’s designed as a test of endurance and strategy, with each climb feeling like both progress and a gamble.
Endless floors test strategy and endurance
The core gameplay revolves around battling through randomized floors of a mysterious tower. Enemies vary in strength and abilities, forcing you to adapt as you ascend. Defeating foes rewards you with loot and experience that help build a stronger character for future attempts. While each run may end in failure, accumulated upgrades give the sense of long-term progression, making return trips worthwhile. This roguelike loop creates tension between pushing further and preserving resources.
Visually, Warman favors a straightforward presentation that highlights clarity over flash. The environments and interface are clean, keeping focus on tactical decisions and combat flow. Though the game lacks the polish of larger RPGs, it delivers an effective atmosphere of climbing an endless tower. Some players may find the repetition challenging over longer sessions, and enemy variety could feel limited, but the satisfaction of surviving one more floor keeps the experience engaging.
Final thoughts
Warman succeeds as a focused RPG that emphasizes persistence, learning, and incremental growth. It doesn’t overwhelm with unnecessary systems but instead channels its energy into the thrill of repeated tower climbs. For those who enjoy roguelike challenges with a steady sense of advancement, it’s a solid choice despite its modest presentation.